Happy to say! I've got a new site for my portfolio. https://www.andrianluchian.com/
andrian.luchian@yahoo.com
sketches and concepts
Tuesday, December 18, 2018
Sunday, July 1, 2018
TAU movie
Couple sketches for early development of the movie back in 2016 where I was working together with Federico D'alessandro (Director of the movie) - It was a great experience working on this show.
Early sketches and iterations on ARES (a mech controlled by TAU - artificial intellect with the voice of Gary Oldman)
Early sketches and iterations on ARES (a mech controlled by TAU - artificial intellect with the voice of Gary Oldman)
and a version which was a base for the final design in the movie created as a 3D by the vfx team and real life asset.
Thursday, June 21, 2018
Finally long awaited trailer is out, two years ago I've been part of early production phase working with Federico D'alessandro and vfx team on design and behavior of automatons in this movie. https://www.youtube.com/watch?v=h9nrBkQ2YBo
Saturday, February 24, 2018
Thursday, November 2, 2017
Featured on KOTAKU
Thanks to Luke Plunket Featuring some of my stuff on KOTAKU, - A Future Porsche That Doesn't Need A Driver
MSV Takaashigani
(Multipurpose Support/Supply Vessel) Takaashigani or Macrocheira
Wrapping my mind around practical and functional design maybe something that we could see out there in near future.
With the function of support/supply spaceship or scientific laboratory or even some sort ofmining module.
Wrapping my mind around practical and functional design maybe something that we could see out there in near future.
With the function of support/supply spaceship or scientific laboratory or even some sort ofmining module.
and a variation of the Takaashigani module on cargo chassis
Monday, October 2, 2017
Terran gunship "Blood star"
Follow the link to find the final 3Dmodel by Cyrill Vitkovskiy - https://www.artstation.com/artwork/43y1k
LWS Gemini
(Light weight Spaceship) - trying to define how an alternative of a car (or yacht) might be looking in near future for short and medium distance space journeys.
Making my first steps in Moi3D and mixing it with some of Vitalii Bulgarov's Kit bash elements, assembled everything in 3DMAX.
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